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Games for Classroom Management: A Teacher’s Guide to Using Games in the Classroom and Beyond

February 23rd 2022

Games for Classroom Management: A Teacher’s Guide to Using Games in the Classroom and Beyond

Introduction: Why Use Games for Learning?

Games are a powerful teaching tool—they demonstrate complex concepts intuitively, promote positive behavior, and reinforce learning habits without relying solely on lectures or textbooks.

Research shows games are more effective than traditional methods because:

  • Higher engagement: Students actively participate, improving retention.
  • Experiential learning: Concepts are internalized through play.
  • Low-pressure feedback: Mistakes become part of the process, reducing anxiety.

Types of Educational Games

Educational games teach specific skills or knowledge across subjects. Common categories include:

  1. Science Games
    • Example: Simulations like Oregon Trail (ecology) or Kerbal Space Program (physics).
  2. History Games
    • Example: Civilization (cultural development) or Timeline (chronological reasoning).
  3. Language Games
    • Example: Duolingo (vocabulary) or Story Cubes (creative storytelling).
  4. Music Games
    • Example: Rocksmith (guitar) or Rhythm Heaven (timing).

How to Choose the Right Game for Your Class

Key Considerations:

  • Alignment with curriculum: Does the game reinforce your lesson objectives?
  • Student age/level: Is the complexity appropriate?
  • Tech requirements: Can your classroom support digital games, or are analog (board/card) games better?

Subject-Specific Recommendations:

| Subject | Game Type | Example | | ------------ | ----------------------- | --------------------------------- | | Math/Science | Puzzle/Strategy | DragonBox Algebra | | History | Role-Playing/Simulation | Assassin’s Creed Discovery Tour | | Literature | Story-Driven/Adventure | Elegy for a Dead World | | Business | Simulation/Strategy | SimCity or Lemonade Stand |


5 Fun Ways to Integrate Games into Teaching

  1. Warm-Up Challenges
    • Use quick trivia games (Kahoot!) to review previous lessons.
  2. Group Problem-Solving
    • Cooperative games (Keep Talking and Nobody Explodes) build teamwork.
  3. Role-Playing Scenarios
    • Reenact historical events or literary plots with student actors.
  4. Gamified Assessments
    • Replace quizzes with escape rooms (e.g., Breakout EDU).
  5. Homework as “Quests”
    • Frame assignments as missions (e.g., Classcraft).

Final Thoughts

Games transform classrooms by making learning active, collaborative, and joyful. Start small—pick one game to pilot—and observe how student engagement evolves.

“Play is the highest form of research.” — Albert Einstein

Pro Tip: Survey students afterward to refine your approach!